resenija

 

 

63.         

for index in range(2):

    while wells[index].water_level < wells[index].max_water_level:

        elephants[index].spray_at(wells[index])

64. 

for index in range(len(wells)):

    while wells[index].water_level < wells[index].max_water_level:

        elephants[index].spray_at(wells[index])

65. 

for index in range(len(wells)):

    while wells[index].water_level < wells[index].max_water_level:

        elephants[index].spray_at(wells[index])

66.

for index in range(len(wells)):

    while wells[index].water_level < wells[index].max_water_level:

        elephants[index].spray_at(wells[index])

67.

for obstacle in obstacles:

    if obstacle.is_ice() and obstacle.is_on_ground():

        dragon.fire_at(obstacle)

68.

for obstacle in obstacles:

    if obstacle.is_ice() and obstacle.is_on_ground():

        dragon.fire_at(obstacle)

    if obstacle.is_fence():

        dragon.smash(obstacle)

69.

for obstacle in obstacles:

    if obstacle.is_box() and obstacle.is_on_ground():

        dragon.smash(obstacle)

70.

for obstacle in obstacles:

    if obstacle.is_fence() and obstacle.is_on_ground():

        dragon.smash(obstacle)

71.

for obstacle in obstacles:

    if obstacle.is_box() or obstacle.is_fence():

        dragon.smash(obstacle)

 

 

72.

for o in obstacles:

    if o.is_fence() or o.is_box():

        dragon.smash(o)

    else:

        dragon.fire_at(o)

73.

for obstacle in obstacles:

    if obstacle.is_box() or obstacle.is_fence():

        dragon.smash(obstacle)

74.

for obstacle in obstacles:

    if obstacle.is_fence() or obstacle.is_box():

        dragon.smash(obstacle)

    if obstacle.is_ice() and obstacle.is_on_ground():

        dragon.fire_at(obstacle)

75.

if not well.crocodile.mouth_closed:

    well.crocodile.toggle()

 

while well.water_level < well.max_water_level:

    elephant.spray_at(well)

76.

for well in wells:

    print(well.crocodile.mouth_closed)

    if not well.crocodile.mouth_closed:

        well.crocodile.toggle()

77.

for index in range(len(wells)):

    if not wells[index].crocodile.mouth_closed:

        wells[index].crocodile.toggle()

    while wells[index].water_level < wells[index].max_water_level:

        elephants[index].spray_at(wells[index])

78. 

for obstacle in obstacles:

    if not obstacle.is_on_ground() and obstacle.is_ice():

        dragon.fire_at(obstacle)

79.

while well_1.water_level < well_1.max_water_level:

    elephant_2.spray_at(well_1)

 

while well_2.water_level < well_2.max_water_level:

    elephant_3.spray_at(well_2)

 

while well_3.water_level < well_3.max_water_level:

    elephant_1.spray_at(well_3)

80. 

def fill_well(well, elephant):

    while well.water_level < well.max_water_level:

        elephant.spray_at(well)

 

fill_well(well_1, elephant_3)

fill_well(well_2, elephant_4)

fill_well(well_3, elephant_1)

fill_well(well_4, elephant_2)

 

81.

def fill_well(well, elephant):

    while well.water_level < well.max_water_level:

       elephant.spray_at(well)

 

fill_well(well_1, elephant_2)

fill_well(well_2, elephant_3)

fill_well(well_3, elephant_1)

 

82.

def fill_well(well, elephant):

    while well.water_level < well.max_water_level:

        elephant.spray_at(well)

 

fill_well(well_1, elephant_3)

fill_well(well_2, elephant_1)

fill_well(well_3, elephant_2)

 

83.

def fill_well(elephant, well):

    while well.water_level < well.max_water_level:

        elephant.spray_at(well)

 

fill_well(elephant_1, well_1)

fill_well(elephant_2, well_2)   

fill_well(elephant_3, well_3)

fill_well(elephant_4, well_4)

 

84.

def fill_well(well, elephant):

    while well.water_level < well.max_water_level:

        elephant.spray_at(well)

    if not well.crocodile.mouth_closed:

        well.crocodile.toggle()

 

fill_well(wells[0], elephants[1])

fill_well(wells[1], elephants[3])

fill_well(wells[2], elephants[2])

fill_well(wells[3], elephants[0])

 

85.

def fill_well(well, elephant):

    while well.water_level < well.max_water_level:

        elephant.spray_at(well)

    if not well.crocodile.mouth_closed:

        well.crocodile.toggle()

 

fill_well(wells[0],elephants[0])

fill_well(wells[1],elephants[2])

fill_well(wells[2],elephants[3])

fill_well(wells[3],elephants[1])

 

86.

def handle_boxes(obstacle):

    if obstacle.is_box():

        dragon.smash(obstacle)

 

handle_boxes(obstacle_1)

handle_boxes(obstacle_2)

handle_boxes(obstacle_3)

handle_boxes(obstacle_4)

handle_boxes(obstacle_5)

handle_boxes(obstacle_6)

handle_boxes(obstacle_7)

87.

def handle_obstacle(obstacle):

    if obstacle.is_box():

        dragon.smash(obstacle)

    else:

        dragon.fire_at(obstacle)

 

handle_obstacle(obstacle_1)

handle_obstacle(obstacle_2)

handle_obstacle(obstacle_3)

handle_obstacle(obstacle_4)

handle_obstacle(obstacle_5)

handle_obstacle(obstacle_6)

 

 

 

 

Banana Tales II

 

88.

class Drill:

    def __init__(self):

        self.x = 9

        self.y = 13

   

    def drill_right(self):

        self.x = self.x + 2

 

drill_1 = Drill()

drill_1.drill_right()

89.

class Drill:

    def __init__(self):

        self.x = 2

        self.y = 13

   

    def drill_right(self):

        self.x = self.x + 2

 

drill_1 = Drill()

 

drill_1.drill_right()

 

drill_1.drill_right()

90.

class Drill:

    def __init__(self):

        self.x = 6

        self.y = 12

   

    def drill_right(self):

        self.x = self.x + 2

 

drill_1 = Drill()

 

for index in range(3):

    drill_1.drill_right()

91.

class Drill:

    def __init__(self, x, y):

        self.x = x

        self.y = y

    def drill_right(self):

        self.x = self.x + 2

 

drill_1 = Drill(3,10)

drill_2 = Drill(5,8)

drill_3 = Drill(7,12)

drill_4 = Drill(7,13)

 

drill_1.drill_right()

drill_2.drill_right()

for index in range(3):

    drill_3.drill_right()

    drill_4.drill_right()

92.

class Drill:

    def __init__(self, x, y):

        self.x = x

        self.y = y

   

    def drill_right(self, count):

        self.x = self.x + count

   

 

drill_1 = Drill(2, 10)

drill_2 = Drill(2, 11)

drill_3 = Drill(10, 12)

drill_4 = Drill(10, 13)

 

drill_1.drill_right(4)

drill_2.drill_right(7)

drill_3.drill_right(3)

drill_4.drill_right(5)

 

93.

class Drill:

    def __init__(self, x, y):

        self.x = x

        self.y = y

   

    def drill_right(self, count):

        self.x = self.x + count

 

drill_1 = Drill(1,13)

drill_2 = Drill(5,12)

drill_3 = Drill(9,11)

drill_4 = Drill(13,10)

 

drills = [drill_1, drill_2, drill_3, drill_4]

for drill in drills:

    drill.drill_right(4)

94.

snake.length = 2

95.

snake.length = 2

 

print("Type 'up' or 'down'")

answer = input()

 

if answer == 'up':

    height = 11

else:

    height = 4

   

giraffes[0].height = height

giraffes[1].height = height

96.

snake.length = 1

 

print("Type 'up' or 'down'")

 

# Check the input and set the height accordingly.

if input() == 'down':

    height = 3

else:

    height = 7

 

for giraffe in giraffes:

    giraffe.height = height

97.

snake.length = 1

 

answer = input("Type 'up', 'down' or 'middle': ")

 

if answer == 'up':

    height = 8

elif answer == 'down':

    height = 2

else:

    height = 5

 

for giraffe in giraffes:

    giraffe.height = height

98.

snake.length = 3

giraffe.height = int(input("Enter the giraffes's height: "))

99.

snake.length = 2

 

for giraffe in giraffes:

    giraffe.height = int(input("Enter the giraffe's height: "))

100.                 

snake.length = 2

 

index = int(input("Enter the snake's index: "))

length = int(input("Enter the snake's length: "))

 

snakes[index].length = length

101.                 

snake.length = 3

index = int(input("Enter the giraffes index: "))

height = int(input("Enter the giraffes height: "))

giraffes[index].height = height

102.                 

password = gate_3.code

print(password)

gate_3.open(password)

103.                  

password = gate_2.code + "abc"

 

gate_2.open(password)

104.                 

for gate in gates:

    password = "ab" + gate.code + "yz"

    gate.open(password)

105.                 

for gate in gates:

    password = ""

    for c in gate.code:

        password = password + c + c

    gate.open(password)

Comments

Popular posts from this blog

Link za kodiranje